Exercise blog

Ode to WinBolo

I skipped lunch every day in middle school to head to the computer lab to play Bolo. It was a full hour of non-stop action where we split up in teams and pounded each other senseless until that bell rang and we all had to shut down those Macintosh Performas and head to Science class on an empty stomach.

I don’t remember a bit of science that was taught to me in that year, or the math that was presented to me the next, but I remember in almost exact detail every game I played. All 87 of them.

That game really had an impact on me.

That was 11 years ago.

I’m still playing it.

A very nice fellow by the name of John Morrison took a few years and developed a DirectX version for the Windows Operating System, as well as a SDL counter-part that ran on Linux. LinBolo, as it was called, has ceased development but the latest version of WinBolo was released in 2006 and with it came a LogViewer application. You can now record almost every WinBolo game you play and watch it and any speed, at any time. It’s awesome.

This is sort of my ode to Bolo, the game that not so much transformed my life, but shaped it. Had it not been for the original Macintosh version, I would not have been introduced to the exciting world of Mac OS 8, 9 and finally 10. I wouldn’t have spent time trying to get my Macintosh formatted floppy to run Bolo on the Windows 95 computer at the local library. I also wouldn’t have founded my own internet company that brought in just under one-million dollars last year.

I owe a lot to that game, and the initial time and effort that Stuart Cheshire, and now John Morrison, put into it.